Jun 24, 2017, 03:38 am

News:

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Recent Posts

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11
General Discussion / Re: Screenshots!
Last post by wr@ngler - May 08, 2016, 03:53 am
Another one from that battle. What a bad day for the Israeli Bn HQ:
12
General Discussion / Re: Screenshots!
Last post by wr@ngler - May 08, 2016, 03:13 am
Here's a (AI-controlled) Syrian Army attack with the lastest AI beta:

13
Support and Feedback / Re: Cannot register product
Last post by admin - Apr 29, 2016, 05:57 pm
Hello, here is the best e-mail:

mpelosi@historicalsoftware.com

Please let us know how it goes.

admin
14
Support and Feedback / Cannot register product
Last post by Charles - Apr 29, 2016, 07:49 am
I recently purchased Battle Command. The link to register it (sales@historicalsoftware.com) does not work. What do I do?
15
Support and Feedback / Re: AI Beta Testers wanted!
Last post by rjm51973 - Apr 12, 2016, 10:59 am
Got it... Awesome, thanks!
John
16
Support and Feedback / Re: AI Beta Testers wanted!
Last post by admin - Apr 10, 2016, 04:00 pm
Great I emailed you the link.  Let us know how it goes.  Should be some more updates up here soon.
admin
17
Support and Feedback / Re: AI Beta Testers wanted!
Last post by rjm51973 - Mar 30, 2016, 04:28 pm
I don't know how much time I'll have available, but I'll give it a shot...
18
General Discussion / Golan Heights 2016 + AI
Last post by admin - Mar 27, 2016, 11:16 am
You should be able to download and play the Golan Heights 2016 scenario with AI from the download link below.  Only the Syrian AI works at the moment, the Israeli groups have not yet been created.

devteam

http://199.175.52.161/Golan

19
Support and Feedback / Re: AI Beta Feedback
Last post by wr@ngler - Mar 26, 2016, 05:26 am
Great additions, thanks!
20
Support and Feedback / Re: AI Beta Feedback
Last post by admin - Mar 25, 2016, 07:44 pm
Attached version adds additional condition for transitioning out of opening.  Here are the current conditions:

Defeat due to casualties -- transition to defeat ( retreat) if AI options casualty threshold reached.
Battle map traffic ability -- if less than 50%, goes straight to endgame.
Probability of skipping -- if randomly chosen, transition will be to middle game
Minimum time to complete endgame reached -- transition immediately to endgame
Casualties 5% -- transition to middle game
One-third scenario time elapsed -- automatically transition to middle game

Finally:
all combat groups deployed to opening positions -- transition to middle game

So once they stop moving, you should see the immediate transition to middle game.  Also all the above conditions can  cause the transition.
Sometimes in middle game, it may automatically transitioned to endgame due to random probability.

Also we will work on artillery next, to get some better targeting coordinates.

devteam
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