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11
General Discussion / Moving Forward
Last post by admin - Jun 26, 2017, 05:02 pm
Hi Everyone,

I have agreed to assist Michael in moving forward with Battle Command and I will be looking after the Forum, Website and PR for him.

This project is still very much alive and kicking and I hope to be able to keep you all as up to speed as I can as things move forward. Please do bear in mind though that Battle Command is a one man project and as such do not expect lightening changes or developments to happen. It is a case, I believe of slow and steady wins the race.

I have been using Battle Command on and off for some years now so I feel I can make a valuable contribution. I have been involved with game design myself in the past. I designed and produced the Vietnam scenarios for ProSims Air Assault Task Force and I designed and produced both The Falklands War and Battle Group Commander for ProSim.

So here's to the future of Battle Command.

Gary
12
General Discussion / Re: Prior Purchasers of Battle...
Last post by wr@ngler - May 25, 2017, 09:59 am
Has the designer abandoned this sim???????????????????
No, but AFAIK they secured a government contract towards the end of 2016 that's been keeping them very busy since. If you have any questions it's best to write them directly by email. We should benefit greatly from that contract work eventually, but we'll have to be patient for now...
13
General Discussion / Re: Prior Purchasers of Battle...
Last post by KEYSTONE07950 - May 06, 2017, 10:14 pm
Has the designer abandoned this sim???????????????????
14
General Discussion / Re: Prior Purchasers of Battle...
Last post by KEYSTONE07950 - Mar 07, 2017, 08:00 pm
I quess they don't ever stop by here!  ;)
15
General Discussion / Re: Prior Purchasers of Battle...
Last post by wr@ngler - Jan 10, 2017, 01:16 pm
Over the years I have bought two iterations of the software.  I did it to support this innovative sim/game.  :)  It was never a complete game.  We could play both sides.  Some aspects of the sim worked better than others.  I always felt my purchases supported a design-in-progress that I wanted to see reach its full potential.

Will the newest version be made available as an upgrade for prior purchasers?  
You might want to ask that by email, I gather things are a little busy and it may take a while for them to stop by here, especially as quiet as things ahve been here lately... ;)
16
General Discussion / Prior Purchasers of Battle Com...
Last post by KEYSTONE07950 - Jan 06, 2017, 11:35 am
Over the years I have bought two iterations of the software.  I did it to support this innovative sim/game.  :)  It was never a complete game.  We could play both sides.  Some aspects of the sim worked better than others.  I always felt my purchases supported a design-in-progress that I wanted to see reach its full potential.

Will the newest version be made available as an upgrade for prior purchasers? 
17
Support and Feedback / Re: *UPDATE* New AI Beta Versi...
Last post by admin - May 20, 2016, 06:09 am
Hello, today is Friday, May 20, 2016.  Please be sure to update your beta files if you are going to be testing the AI today:

http://199.175.52.161/BC_AI_Testing/

Both the Station and AI exe's have been updated.
Admin
18
Support and Feedback / Re: *UPDATE* New AI Beta Versi...
Last post by wr@ngler - May 16, 2016, 03:46 am
I'm behind my schedule here. :D

Flanking and more dynamic attacks:
http://www.historicalsoftware.com/index.php/2016/05/15/new-ai-version-20160515/

And the big one, pre-defined plans for the AI to select from, with dynamic transition to full-AI when the plan has played out:
http://www.historicalsoftware.com/index.php/2016/05/16/new-ai-version-pre-defined-ai-plans-of-action-20160516/

This should make for some challenging scenarios!
19
User Content Development / AI scripting/Setting up multip...
Last post by wr@ngler - May 16, 2016, 03:16 am
Hi all

As those in the beta already know, the AI now (experimentally) allows for multiple pre-defined plans in a scenario.

If you want to try this on a scenario, here's how to set them up (quoting the devs here, sorry. Things are moving so fast I havent' had time to try it myself):
Quote
For multiple plans [00] to [99] (numbers can be skipped), file naming you add " ^[nn] " to the file name.

If "default" ( no plan number ) file is found, it is ignored if numbered plan is found.  Otherwise, default file is used.

Each plan can have unique groups, group names, and scripting orders...

It is a combined human general, randomness of plan, and AI (as soldier only after general is done!).  

This is same and can be used for Non-AI scenario groups.  

To make the plans, save a group/scripting in regular scenario, then rename and add plan number to filename.  Later save more
plans and give them numbers.  Later you can copy them to AI folder.
So basically you save a plan and add "^xx" to the file name, where xx is the plan number (see screenshot below).

This is a truly huge development for BC scenario design!
20
Support and Feedback / Re: AI Beta Feedback
Last post by wr@ngler - May 08, 2016, 06:23 am
Latest Version (20160508) Changes and improvements:

  • AI now assigns various movement missions to otherwise unassigned combat groups during the middle game phase

  • AI should now maneuver to close with the enemy in various new ways


    I can confirm the AI now closes agressively, this was not always the case, especially in a flanked situation.

    I'm not getting reliable transition to the middle game though yet in the Golan scenario. I think it has to do with the 'opening positions reached' condition, as none of the other conditions are met. I'll have to check how much of an issue this is with the Pelkinie scenario.
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