Last post by wr@ngler - Mar 24, 2016, 04:19 pm
Great update, worked fine and the sliders are a great addition. At 50% agression it tends to get a little slow around the middle game.
It seems the AI still likes to drop arty on it's own forward positions. I can't figure out why. Could it be it's sometimes firing on a 'move' coordinate?
I just had a very fun playthrough as I tried to put up more of a fight (I'll move these to the screenshots section tomorrow, it's just to illustrate):
Last post by admin - Mar 24, 2016, 12:48 pm
We should have instructions/video on how to make a regular scenario into an AI scenario soon. Really all you have to do is create the groups you want to use.
Hmmm, it may be a good idea to have the AI randomly choose between all available group files it finds in the directory.
Last post by admin - Mar 24, 2016, 12:34 pm
Can you please test attached versions? This version offers some small improvements:
on AI options window there is a button to pause AI
when the Station is AI control, you will see small "AI" badge on the tray icon. This can help you tell which station is under AI control.
In the station, on 3-D graphics window, slider in upper left will disappear if you do.hover over it for five seconds.
Sometimes it was staying visible when it should be disappearing.
--More aggressive unit groups
BTW--you can now set aggressiveness in AI options window--there is a slider
Last post by Stefanoc - Mar 24, 2016, 07:52 am
the most amazing thing is that this AI uses its own Station program like a real person, very good for analyzing tactics, and with endless future possibilities!
Last post by Bipman - Mar 23, 2016, 02:31 pm
Hi.. It was me not using it correctly ! Seems to work OK now.
Last post by wr@ngler - Mar 23, 2016, 09:39 am
Just to let you all know that a new AI beta version is out, those already on the list should be getting the dowload link. Just replace the BC_AI.exe in \Battle Command\Station\AI\ with the new one.Changes and improvements:
- AI now assigns various movement missions to otherwise unassigned combat groups during the middle game phase
- AI should now maneuver to close with the enemy in various new ways
Anybody interested in trying out the new AI Beta, please get in touch with the devs via purchase email or post in this thread so the devs can get back to you with the download link.
As mentioned, please post any actual feedback in the beta feedback thread.
Last post by admin - Mar 22, 2016, 10:15 pm
Greetings SPG. Things may be working a bit differently in Windows 10 for game sounds, this may be something you can adjust in the Windows Control Panel. But right now the game should not be putting out any sound from the Station unless it is the selected window. In other words, as he toggle back and forth between NATO and Russian side windows, only the sounds coming from that Station instance should be played. If you are hearing both at once, that probably may have something to do with the operating system settings. Earlier versions of Windows should definitely not be doing that by default. Another possibility is to go into sound options and turn off sounds for that instance. That is for sounds.
However, text to speech may be working a bit differently. Are you definitely hearing speech from both sides simultaneously? If so we can look at the code.
Last post by Bipman - Mar 22, 2016, 03:35 pm
Is there anyway the AI side could have sounds automatically turned off ? I was hearing NATO and Soviet talk when running both.
Last post by Bipman - Mar 21, 2016, 02:42 pm
All done thanks. I installed them and then re-booted which solved the issue.
Last post by wr@ngler - Mar 21, 2016, 01:45 pm
I've had to re-install BC on a new laptop (Windows 10) as the old one died. I've unpacked the fonts to the windows\fonts directory but when I run the simulation.exe for example, the buttons have no text on them. Any ideas ?
Is simply unpacking fonts into \Fonts still how it's done? I thought you had to right-click (or double-click) and select 'install'?
Otherwise, have you tried running BC as admin?